User Acquisition
βRealβ user acquisition is the biggest challenge in the WEB3 gaming space. Despite heavy investments, a growing list of playable titles, and increasing quality in the products offered, the number of games far exceeds the number of required users.
Although WEB3 gaming is still in its infancy, it's clear that the currently employed marketing and growth methods are not effective. In short, the approach that attempts to build a game's user base from within the current WEB3 community is not working. In the end, almost every WEB3 game is trying to attract its users from the same small pool of 'web3 gamers'.
GameOn Forge intends to change how user acquisition in WEB3 gaming is done.
Quests and Missions
The gamified Quests and Missions platform will play a vital role in new games achieving visibility and gaining exposure in the market, through community engagement and social media algorithm activations.
Ease of Onboarding
GameOn Forge's Social Login feature provides a streamlined onboarding process that will enable gamers and other users unfamiliar with blockchain, to easily engage with WEB3 games through the GameOn Forge platform.
Game Launcher and Marketplace
Featuring popular WEB2 games, along with WEB3 games, on the marketplace, will make the platform attractive to traditional gamers, and help build and retain a large, dedicated gamer community.
Traditional Gaming Streamers
In addition to the Quests and Missions feature, we will leverage our extensive network of gamers and traditional gaming steamers, consisting of 300+ streamers with 10s of millions of viewers across various streaming platforms.
Our streamer network has a presence across the globe, with a heavy focus on the Southeast Asia market.
This network enables GameOn Forge partner projects and games to be shared with and showcased to genre-specific audiences in strategic markets.
By utilizing a strategy that directly and effectively targets the most likely users, we envision a scenario where games are not only able to achieve a loyal user base but can dramatically reduce acquisition costs when compared to current WEB3 game marketing methods.
Marketing Non-Gaming WEB3 Projects
GameOn Forge will also employ these resources and strategies to market non-gaming blockchain projects incubated and launched on the platform.
Given the reach of the streamer network, the likelihood of overlapping markets and potential target audiences is extremely high for social apps, shopping and rewards platforms, health apps, and many other blockchain-integrated applications and use cases.
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